Game Development

Raven-24

An unprototyped time-loop puzzle-game design that taught me to bound project scope before implementation.

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Mar 2022 - Sep 2022
UnityProgramming

Overview

An unprototyped time-loop puzzle-game design that taught me to bound project scope before implementation.

Highlights

  • Designed a puzzle-game concept about a girl using properties of time to save her friend while trapped in an endless cycle.
  • Worked as the game designer, but the project did not produce a prototype.
  • Learned the importance of bounded planning before beginning implementation.

Project narrative

Situation

The project followed a girl using properties of time to save her friend while trapped in an endless cycle.

Task

As the game designer, define the time-loop narrative and puzzle-game concept.

Action

I designed the game concept and its time-based narrative without first constraining the project to a bounded implementation plan.

Result

The project did not produce a prototype and taught me to establish bounded scope and planning before starting implementation.