Game Development
Raven-24
An unprototyped time-loop puzzle-game design that taught me to bound project scope before implementation.
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Overview
An unprototyped time-loop puzzle-game design that taught me to bound project scope before implementation.
Highlights
- Designed a puzzle-game concept about a girl using properties of time to save her friend while trapped in an endless cycle.
- Worked as the game designer, but the project did not produce a prototype.
- Learned the importance of bounded planning before beginning implementation.
Project narrative
Situation
The project followed a girl using properties of time to save her friend while trapped in an endless cycle.
Task
As the game designer, define the time-loop narrative and puzzle-game concept.
Action
I designed the game concept and its time-based narrative without first constraining the project to a bounded implementation plan.
Result
The project did not produce a prototype and taught me to establish bounded scope and planning before starting implementation.